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Top News

Comic-Con: Will Wright On 'Your Fans Entertaining You More Than You're Entertaining Them'
Comic-Con: Will Wright On 'Your Fans Entertaining You More Than You're Entertaining Them' [07.24.08] Talking at a special Comic-Con presentation of Spore attended by Gamasutra, Maxis' Will Wright has been discussing the success of the Creature Creator for the game, quipping: "At some point, your fans are entertaining you more than you're entertaining them."
Casual DS Titles Push Ubisoft Q1 Sales Up 26%
Casual DS Titles Push Ubisoft Q1 Sales Up 26% [07.24.08] Ubisoft has released the results of its first quarter, showing sales up nearly 26 percent to €169 million ($263.7 million), on strong sales of its casual titles like MyWeightLossCoach for DS, as it delays its next Splinter Cell title to 2009.
Epic's Capps: Unreal Engine 4 Due For 'Next Console Generation'
Epic's Capps: Unreal Engine 4 Due For 'Next Console Generation' [07.24.08] Speaking at Gamefest in Seattle, Epic's Mike Capps has been discussing Unreal Engine 4, suggesting the next version of the dominant game engine is in production and will debut "...in the next console generation - our rough guess is 2012 - 2018."
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Top Features

Working Remotely: Yes, It Sounds Good, But How Do You Actually Do It?
Working Remotely: Yes, It Sounds Good, But How Do You Actually Do It? [07.24.08] Can the game industry make telecommuting work for its employees? Midway and Maxis veteran Simpson looks in detail at how game developers can set up a remote working-friendly ethos - and make better games along the way.
Practical Fluid Dynamics: Part 2
Practical Fluid Dynamics: Part 2 [07.23.08] Following up his popular recent article, Neversoft co-founder Mick West explains the technical details - including source code - of creating dynamic fluid systems such as smoke for video games.
Towards More Meaningful Games: A Multidisciplinary Approach
Towards More Meaningful Games: A Multidisciplinary Approach [07.22.08] In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity - through narrative design, visuals, and music - to create more meaningful games
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Industry News
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Casual DS Titles Push Ubisoft Q1 Sales Up 26%
Casual DS Titles Push Ubisoft Q1 Sales Up 26% [07.24.08] Ubisoft has released the results of its first quarter, showing sales up nearly 26 percent to €169 million ($263.7 million), on strong sales of its casual titles like MyWeightLossCoach for DS, as it delays its next Splinter Cell title to 2009.
Epic's Capps: Unreal Engine 4 Due For 'Next Console Generation'
Epic's Capps: Unreal Engine 4 Due For 'Next Console Generation' [07.24.08] Speaking at Gamefest in Seattle, Epic's Mike Capps has been discussing Unreal Engine 4, suggesting the next version of the dominant game engine is in production and will debut "...in the next console generation - our rough guess is 2012 - 2018." [1]
Majesco Makes First Move To Facebook With  Bananagrams
Majesco Makes First Move To Facebook With Bananagrams [07.24.08] Publisher Majesco has announced that it is making its first foray onto the Facebook platform with the forthcoming conversion of anagram game Bananagrams, to be developed by Rocketbowl and Snapshot Adventures studio Large Animal Games and due for an August release.
D3 Promotes Takenaka To President, CEO
D3 Promotes Takenaka To President, CEO [07.24.08] D3Publisher has announced the promotion of its current executive vice president and COO, Yoji Takenaka, to president and CEO of D3P America and Europe. The developer and publisher has also appointed Hidetaka Tachibana as its CFO in North America.
Casual Connect: Hawkins Defines The Omni Media Gamer
Casual Connect: Hawkins Defines The Omni Media Gamer [07.24.08] Delivering a keynote at the Casual Connect conference in Seattle, Digital Chocolate CEO and Electronic Arts founder Trip Hawkins described the iPhone as "better than Star Trek" and predicted the rise of the Online Media Gamer (OMG), consumers attracted to online games because of accessibility and social features.
SCi Sells Spanish Distributor To Koch
SCi Sells Spanish Distributor To Koch [07.24.08] British publisher SCi, owners of Eidos Interactive, has sold its Spanish distributor Proein to Austrian publisher Koch Media. SCi will continue to use the company after the sale, which has been made as part of its ongoing restructuring process.
Warner, Deadline Announce  Watchmen  Episodic Game
Warner, Deadline Announce Watchmen Episodic Game [07.24.08] Warner Bros. Interactive Entertainment has announced that Total Overdose developer Deadline Games are creating video game tie-in to the forthcoming Watchmen movie as episodic downloadable content, rather than a standard retail release, due for release on PS3, Xbox 360, and PC. [1]
 Dragon Quest V  Sees Record Sales In Japanese Charts
Dragon Quest V Sees Record Sales In Japanese Charts [07.24.08] Square Enix has enjoyed the strongest Japanese chart opening yet for a Dragon Quest game on the Nintendo DS with a remake of the SNES game Dragon Quest V, while Namco Bandai has also seen considerable success with Gundam Battle Universe on PSP - stats within.
Big Fish CSO: 'Casual' And 'Hardcore' Insufficient To Define Market
Big Fish CSO: 'Casual' And 'Hardcore' Insufficient To Define Market [07.24.08] During the Casual Connect conference in Seattle, web-oriented game developer and distributor Big Fish Games presented its research into gamer buying and playing habits - and determined that the labels "casual" and "hardcore" are far from sufficient in an ever-diversifying market. [1]
Unangst: GFW Live Has Full Game Download Plans 'On The Roadmap'
Unangst: GFW Live Has Full Game Download Plans 'On The Roadmap' [07.24.08] Talking to Gamasutra during GameFest in Seattle, Microsoft's Kevin Unangst has been discussing the Games For Windows Live marketplace service for DLC later this year, revealing that full game downloads - potentially making the service into a Steam competitor - are also "definitely on the roadmap".
GameFest: How  Halo 3 's 'Lots And Lots Of Sparks' Got Made
GameFest: How Halo 3's 'Lots And Lots Of Sparks' Got Made [07.24.08] Is the effect artist one of the unsung heroes of today's game biz? Bungie's Steve Scott, who created Halo 3's fire and flames, revealed the graphical secrets behind the title at Microsoft's GameFest developer conference in Seattle, and Gamasutra was there to document it. [4]
Comic-Con: Will Wright On 'Your Fans Entertaining You More Than You're Entertaining Them'
Comic-Con: Will Wright On 'Your Fans Entertaining You More Than You're Entertaining Them' [07.24.08] Talking at a special Comic-Con presentation of Spore attended by Gamasutra, Maxis' Will Wright has been discussing the success of the Creature Creator for the game, quipping: "At some point, your fans are entertaining you more than you're entertaining them."
Feature: 'Working Remotely: How Do You Actually Do It?'
Feature: 'Working Remotely: How Do You Actually Do It?' [07.24.08] Can the game industry make telecommuting work for its employees? Midway and Maxis veteran Jake Simpson looks in detail at how game developers can set up a remote working-friendly ethos - and make better games along the way.
GameFest: Microsoft Privacy Czar Gives Ten Privacy Commandments
GameFest: Microsoft Privacy Czar Gives Ten Privacy Commandments [07.24.08] At Microsoft's recent Gamefest, the company's so-called 'privacy tsar' Nick Berry gave attendees a breakdown of the critical concerns he believes all game developers should be aware of, including his top ten game privacy commandments - list within.
DICE's Channon:  Mirror's Edge  Would Have Been 'Watered Down,' Done Open-World
DICE's Channon: Mirror's Edge Would Have Been 'Watered Down,' Done Open-World [07.24.08] Talking to Gamasutra, EA DICE producer Nick Channon has been discussing the creation of unique first-person title Mirror's Edge, commenting that open-world design is not always the best choice for next-gen games - and that it would have "watered down" the game to take it in that direction. [6]
Opinion: Consolidation And The Indie Theory
Opinion: Consolidation And The Indie Theory [07.24.08] In this impassioned editorial, Game Developer magazine editor-in-chief Brandon Sheffield reflects on the ever-increasingly bloated nature of game development - and wonders if there are better ways for developers to share their learning experiences along the way.
Best Of WorldsInMotion: From  Zynga  to  MTV House
Best Of WorldsInMotion: From Zynga to MTV House [07.23.08] Every week, we feature the top stories from the surging online/virtual world space from Gamasutra sister site WorldsInMotion.biz - this week, Zynga secures $29 million in funding and acquires YoVille, MTV UK launches MTV House, and our in-depth tour of Mattel MMO Barbie Girls.


Product News
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GarageGames Brings Torque Engine To iPhone
GarageGames Brings Torque Engine To iPhone [07.24.08] Independent engine developer GarageGames has announced the release of its Torque engine for Apple's iPhone, bringing the 2D and 3D capabilities of the company's Game Engine and Game Builder to the platform with full support for the iPhone's unique interface features.
Q 2.1 Middleware Adds Enhanced Scripting, Debugger
Q 2.1 Middleware Adds Enhanced Scripting, Debugger [07.21.08] London-based technology company Qube has announced the first point release of its middleware package Q, adding enhanced scripting and a new, multi-threaded script debugger, as well as new shader and scene redering plugins.
Nvidia Updates PerfHUD, FX Composer, Shader Debugger
Nvidia Updates PerfHUD, FX Composer, Shader Debugger [07.17.08] Graphics company Nvidia has announced that it has released updated versions of a number of its developer tools including performance analysis tool PerfHUD, real-time effects creator FX Composer, and its shader optimizer Shader Debugger.



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