Sponsored By

IO Interactive hires CTO to steer technical ops and engine development

Ulas Karademir will step into the role, having previously worked at RealityOS, Unity, and IOI itself.

Chris Kerr, News Editor

May 15, 2024

1 Min Read
A headshot of Ulas Karademir
Image via IOI

Hitman and Project 007 developer IO Interactive has appointed Ulas Karademir as its new chief technology officer.

Karademir will report to IOI CEO Hakan Abrak and has been tasked with overseeing technical operations at the Danish studio. That includes supporting the development of IOI's proprietary in-house Glacier engine and working with the production team on current projects.

IOI's new CTO is a familiar face. Karademir had a seven year stint at the studio between 2007 and 2014 and has over 20 years of experience in engineering and leadership roles, including a spell as Unity's VP of core engineering, graphics, operations, and productions.

He most recently served as general manager and CPO at RealityOS, but says he's looking forward to returning to IOI to help propel the studio forward.

"From the moment I stepped away from the studio, I felt deep down that I would find my way back, and now, that moment has arrived," said Karademir. "I eagerly anticipate contributing to incredible titles such as Hitman, Glacier, Project 007 and Project Fantasy and the awesome management team Hakan put together. IOI has always been known for innovation, great gameplay, and immersive worlds, and I am determined to elevate our standards even further."

Karademir is the latest in a succession of notable hires for IOI. The company has bolstered its leadership team over the past year with the appointments of chief development officer Veronique Lallier and chief marketing officer Olivier Perbet.

Last year, IOI also opened new studios in Istanbul and Brighton to support the development of triple-A titles. 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like