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Gamebryo Adds Illuminate Labs' Beast System

As part of its Partner Program, Emergent will integrate Illuminate Labs' Beast system into Gamebryo's engine, adding the ability to create complex light maps with global illumination to Gamebryo's game development platform.

Leigh Alexander, Contributor

December 30, 2008

1 Min Read
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As part of its Partner Program, Emergent will integrate Illuminate Labs' Beast system into Gamebryo's engine, adding the ability to create complex light maps with global illumination to Gamebryo's game development platform. Gamebryo, used in games including Fallout 3 and Warhammer Online, is intended to be a modular game engine framework that integrates the technologies of its partners, which in addition to Illuminate Labs also include Nvidia, Allegorithmic, NaturalMotion and others. It's usable for PlayStation 3, Xbox 360 and PC titles. The Beast system integration will allow light maps, shadow maps and point clouds to be applied directly to Gamebryo GSA files, with the aim of enabling rapid dynamic relighting for objects and characters. Gamebryo says the integration complements its new animation system introduced earlier this year -- the company claims that new system allows for 40 percent gains in memory and cache. "Gamebryo’s widespread use in hundreds of projects on all the major platforms and genres makes Emergent a perfect strategic partner to help spread Beast’s adoption," says Illuminate Labs CEO Magnus Wennerholm. "When Emergent says that they have a flexible development platform, they mean it. It took no time at all to have Gamebryo and Beast working together."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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