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Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for its next RPG.
August 10, 2018
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Location: Irvine, California
Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for our next world-class RPG.
Qualified candidates will possess a solid understanding of current AAA-quality art, cinematography, and lighting design techniques, and art pipelines as well as knowing how to work within current console hardware limitations.
If you live to create captivating lighting aesthetics and possess a decidedly developed eye for color and composition, let's talk!
Responsibilities
Create lighting environments for exteriors, interiors, and cutscenes
Build prefab static and dynamic lights to be placed within the game environment
Help work on the sky-system including the setup of textures and skydomes to work with a dynamic time-of-day system
Tune materials to fit within PBR guidelines
Setup and adjust post-process systems including color grading, exposure, tone-mapping, and bloom
Work with camera-based optics including lens flares and depth of field
Coordinate with tools and technology teams to develop solutions for creating the best characters possible
Collaborate closely with the project Art Director to set and hit visual targets of the project
Requirements
Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
Approximately 0-3 years in the game industry
Understanding of the current lighting tools and techniques used in Unreal Engine 4
Ability to be resourceful and come up with creative solutions get the best result on a multiple target platforms
Ability to be receptive to art direction and critiques from project art leads
Excellent communication skills and the ability to effectively coordinate with producers, programmers, designers, as well as artists
Pluses
Knowledge of photogrammetry techniques
Knowledge of shader technology within Unreal including the setup of materials and material functions
Understanding of advanced shaders such as skin and hair
Knowledge and understanding of VFX systems within Unreal
A solid understanding of cinematography
Portfolio Requirements
A web portfolio that demonstrates a range of lighting examples
Samples from previous industry work
Portfolio Pluses
Real-time shader examples
Advanced material and rendering samples
Interested? Apply now.
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