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Ongoing Work

This will be a blog where I will be discussing the 3D modeling and animation projects that I will be continuously working on. I will post photos and ask for opinions, help, and advice. All information and advice is welcome and appreciated.

Ryan Moore, Blogger

April 9, 2011

2 Min Read
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Currently, I'm working with a small group of 3D artists from my school to begin designing pieces of a video game. The group we are working with/for is a start up company called Thunderbeast Entertainment LLC.

Also, I've begun making 3D designs of my room and all details in it, and a futuristic vehicle. As I progress on these files I'll post rendered images and links to animations where you can take a look.

 

4/19/2011

 

Right now I'm working on two different projects: the first is a simple water droplet that will be masked into a film project for a classmate. The droplet's movement and shape have been animated, as well as a realistic water material added to the shape. I'm fine-tuning it at the moment to make it as realistic as possible.

My second project is a 30 second animation of an asteroid floating through space, crashing into an ocean, and flooding a city. I'm working on it with a friend, so we can focus on the quality of the animation. I've made an asteroid and a landscape object, which will become islands in the ocean. I've also made an ocean with a water helper added to it. The issue I'm having is setting the scene up so the asteroid will react with the water and create waves, but keep the keyframes that I have set. I've managed to make the asteroid react with the water by creating a rigid body set, but it simply falls down and doesn't keep the forward motion that I wanted it to have.

below is a rendered fram of where I want the asteroid to hit the water and create a big splash. (the scene and objects in it are not at all finalized, simply added as a starting point to see the reaction of the water) I've added a water system from 3Ds Max's reactor system, binded it to a plane, and made the "asteroid" a rigid body. The problem I run into is when I set up the reaction between the water and the asteroid, I have the asteroid keyframed along the path I want it to travel. This gives me the result below. When I click "create animation" in the reactor utilities window, it makes the asteroid simply fall from its starting position. Any thoughts of how I could create the water reacting with the asteroid, while keeping the asteroid moving along the same path?

Water reaction fail

 

 

6/6/2011

We finally finished our 3D animation with the asteroid impact. You can view it at http://www.youtube.com/watch?v=mYIwEWLvomc

We ended up changing a lot of things, and getting rid of a few scenes we originally wanted to do, but overall it was a pretty good project. Please let us know what you think. All suggestions and comments are welcome! 

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