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What makes a great First Person Shooter?

There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list.

Kevin Gallant, Blogger

April 6, 2011

9 Min Read
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VISUAL METRIC EVALUATION FOR FPS

Ability to maintain framerate

Able to display a large number of objects at one time

Accurate Lighting/Shadows

Amazing! Nothing wrong with it!

Animated mesh models

Atmosphere

Atmospheric Effects(Reflection/Refraction from heat/water)

Average - polish, but is completely playable.

Clarity, Simplicity, Quality, Structure, Ease of use

Collision detection

Cool Lights

Correct HUD

Curved surfaces

Destructible Terrain

Detail

Detailed Environment

Detailed/Lossless Vistas

Don’t even try it. It is unplayable.

Draw Distance

Dust and sparks

Ease of use

Elements of weather

Explosion (van)

Fire

Fluid water

Fog

Framerate : little to no lag during effects, explosions

Gravity

Great graphics

Gun firing particles

Interaction

Length of draw distance

Lighting

Cameras

Materials

mesh models

Models

Multiple Textures / Lighting

Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish.

Needs a lot of work. Is glitchy and/or causes the program to crash.

No clipping

Number of onscreen effects possible

Partical effects

phsyics of distruction

Physics

physics on the explosion

Physics Representation(Particles)

Quality of weather and particle effects

Quality, Structure, Ease of use

Rain

Realistic lighting and shadows

Realistic physics

Shading

Simplicity, Quality, Structure, Ease of use

Smoke

Snow

Sparks

Specular bloom

Static mesh models

Structure, Ease of use

Terrain Destruction

Terrain Quality

Textures

The large amount of detail in the fence, cloth, wall and background.

Trees/Terrain

Very Good. Fun to look at, and completely playable.

Volumetric fog

Water (texture/physics)

Wavy cloth with gun particle affects.

Wind in the cloth

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