Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list.
VISUAL METRIC EVALUATION FOR FPS
Ability to maintain framerate |
Able to display a large number of objects at one time |
Accurate Lighting/Shadows |
Amazing! Nothing wrong with it! |
Animated mesh models |
Atmosphere |
Atmospheric Effects(Reflection/Refraction from heat/water) |
Average - polish, but is completely playable. |
Clarity, Simplicity, Quality, Structure, Ease of use |
Collision detection |
Cool Lights |
Correct HUD |
Curved surfaces |
Destructible Terrain |
Detail |
Detailed Environment |
Detailed/Lossless Vistas |
Don’t even try it. It is unplayable. |
Draw Distance |
Dust and sparks |
Ease of use |
Elements of weather |
Explosion (van) |
Fire |
Fluid water |
Fog |
Framerate : little to no lag during effects, explosions |
Gravity |
Great graphics |
Gun firing particles |
Interaction |
Length of draw distance |
Lighting |
Cameras |
Materials |
mesh models |
Models |
Multiple Textures / Lighting |
Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish. |
Needs a lot of work. Is glitchy and/or causes the program to crash. |
No clipping |
Number of onscreen effects possible |
Partical effects |
phsyics of distruction |
Physics |
physics on the explosion |
Physics Representation(Particles) |
Quality of weather and particle effects |
Quality, Structure, Ease of use |
Rain |
Realistic lighting and shadows |
Realistic physics |
Shading |
Simplicity, Quality, Structure, Ease of use |
Smoke |
Snow |
Sparks |
Specular bloom |
Static mesh models |
Structure, Ease of use |
Terrain Destruction |
Terrain Quality |
Textures |
The large amount of detail in the fence, cloth, wall and background. |
Trees/Terrain |
Very Good. Fun to look at, and completely playable. |
Volumetric fog |
Water (texture/physics) |
Wavy cloth with gun particle affects. |
Wind in the cloth |
You May Also Like