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A bit of Kickstarter, a bit of zombies, more on hugging games

The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.

March 29, 2013

1 Min Read
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Episode 3. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson alongside Gamasutra representative Kris Graft and a wonderful panel of guests: Thomas Bidaux (Ico Partners), Sarah Brin (Curator, Ahhhhcade), Anthony Johnston (writer on Dead Space and Zombie-U), and Cara Ellison (Rock Paper Shotgun). Day three -- or one, depending on how well you can count -- of GDC comes to a close and One Life Left reports live from a fast-emptying show floor. Topics include Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing. There's also an unnerving discovery over at the iam8bit stand and the team discover whether they're more interesting than a staircase. Add in some excellent chiptunes and you've got the third episode of our video game talk show. Three more to come! Listen to more Gamasutra vs. One Left Left at GDC right here.

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