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A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
Salutations! I’m writing this post to let you know that earlier this month, I had the opportunity to collaborate with and pen a script for the folks at GVMERS on a video about Monolith Productions’ F.E.A.R. that they wished to make for a long time. My love of that game is fairly well-documented and the legacy that my junior thesis left behind following its original publication way back in 2015 is gradually being felt. Suffice it to say that matters have become increasingly roseate on my end and I look forward to sharing more news about my endeavors with you fine folks.
Anyway, I’ll leave you with a YouTube link to the video in question. It’s essentially a mashup of my two articles dedicated solely to F.E.A.R., except that it now bears a level of fluidity that isn’t seen in written form. Let me know what you think of it!
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