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GDC organizers reveal talks on Assassin's Creed III collaboration, SSX interactive music, and Dead Space 3 UI for its March 2013 conference.
December 18, 2012
Organizers of the 2013 Game Developers Conference have revealed more talks revolving around industry-leading hits, including Assassin's Creed III, SSX, and the Dead Space franchise. These three talks are part of the Production, Audio, and Visual Arts tracks of the GDC 2013 Main Conference, taking place March 27-29 at the Moscone Center in San Francisco. From the production track, five Ubisoft studio leads - Damien Kieken, Marc-Alexis Cote, Hugues Ricour, Francois Pelland and Alexander Hutchinson - will speak about cross-studio collaboration for its multi-million selling IP in 'Three Years of Collaboration on Assassin's Creed III.' Focusing on "issue and game management, communications and creative processes, and real anecdotes," the panel will discuss the challenges and rewards of maintaining a production model with hundreds of people across international waters. In the visual arts track, Electronic Arts-owned Visceral Games' lead user interface designer Dino Ignacio will dissect the diegetic UI of their survival horror shooter in 'Crafting Destruction: The Evolution of the Dead Space User Interface.' Along with Dead Space trivia and Easter eggs, Ignacio will explore the "philosophy, evolution, and development of one of the industry's most innovative user interfaces" and "key elements of the UI such as the RIG, the Frontend, and the BENCH." Finally, in the audio track, EA Sports' audio director Gordon Durity will examine a real-time user music remix system for the latest title in EA's high-speed snowboarding franchise with his lecture on 'Contextually Driven Interactive Music in SSX.' "What would it sound like if a virtual DJ could take any user provided music track and remix/rearrange it in real-time, while syncing it with the gameplay action of an over-the-top snowboarding game that involves racing, tricking, and survival?" Answering that question, Durity will cover the creative, design, and technical considerations taken to create such sounds. For more information on these or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which has added tens of talks over the previous few days. More talks will debut in the near future, and all of the above sessions will take place as part of GDC 2013's Main Conference, which is open to All Access and Main Conference pass holders (a special Audio-specific pass is also available). Discounted Early Bird registration is now open on the show's official website, and GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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