Reminder: GDC China 2013 talk submissions due Friday
Friday, May 10 is the deadline for <a href="http://gdcchina.callforsubmissions.gdc4p.com/">English</a> and <a href="http://www.gdcchina.cn/conference/c4p">Mandarin submissions</a> to present talks at the <a href="http://www.gdcchina.cn">2013 Game Developers Conference China</a>, organizers are reminding.
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The call for English and Mandarin submissions to present talks for the 2013 Game Developers Conference China ends May 10, officials are reminding. Organized by UBM Tech Game Network, GDC China, now in its sixth year, will run September 15-17 at the Shanghai International Convention Center in Shanghai, China. Submissions will be accepted until May 10th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games. As always for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community. GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia. Highlights from the 2012 event included D2C's Xiaolei Zhang outlining the future of the mobile collectible card genre in Japan and the West, Johann Sebastian Joust creators on how motion control is "the slapstick comedy of games," and Bejeweled Blitz developer PopCap on how companies should be metrics-focused, not metrics-driven. Registration is now open for GDC China 2013 itself, which is co-located with Cloud Connect China. For more information on GDC China, please visit the official conference site. For regular updates on all Game Developers Conferences, subscribe via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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