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GTA publisher Take-Two has bought Kerbal Space Program

"The team at Take-Two are big fans of Kerbal Space Program, who have been persistently knocking on our door trying to work with us for a long time."

Chris Kerr, News Editor

May 31, 2017

1 Min Read
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Grand Theft Auto publisher Take-Two Interactive has acquired quirky space flight sim, Kerbal Space Program (KSP). 

The news was broken over on the KSP blog, where developer Squad assured players the purchase doesn't mean massive changes are incoming. 

For now, the key details are being kept under wraps. The only thing we know for sure is that the current development team is still working on the game, specifically the Making History expansion that was announced back in March. 

The studio has also pledged to keep its promise of handing out free DLC to those players who purchased the game through April 2013, and will continue to work with Blitworks on the console version of KSP

"This is a very exciting time for KSP and the Community, and we hope you’re as thrilled as we are," reads the blog post. 

"The team at Take-Two are big fans of KSP, who have been persistently knocking on our door trying to work with us for a long time. They share your passion for the game and we’re really eager to see what Squad and Take-Two can do together for Kerbal Space Program moving forward."

This is the second time the game has made headlines in recent weeks, with a group of former KSP developers joining Valve earlier this month

At least some of those given jobs by Valve were part of the group that departed Squad in 2016. Many of those who left the studio were integral to the development of Kerbal Space Program, and included the game's lead designer Felipe Falanghe.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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