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I managed to make it to E3 this year, though I had to dip in and dip out real quick.
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So as we scooted around the floor, avoiding long lines, we eventually walked past Eufloria -- a PlayStation3 downloadable title. One of the developers, Alex May, coerced me into playing by placing a controller in my hand. I feared for my life so I started playing. I was confused and had no idea what was going on at first, but after a few minutes of practicing the controls (i.e. mashing buttons) and following Alex's instructions, I was up and running. From what I understand, Eufloria is a bit like an abstract RTS. Your units spawn from trees on asteroids and your objective is to generally destroy the units of another team or conquer a certain asteroids. Something like that...serious-sam-double-d-screen
Next I played some Double D, which is a sidescrolling shoot 'em up created in XNA. The game pretty much plays like Weapon of Choice, which was released for Xbox Indie a while back. You run and shoot, and can aim in any direction with the right analog stick. The major difference to me was the pacing and linearity of the stages, I remember Weapon of Choices stages being a bit more open-ended. You're constantly being bombarded by enemies, I found myself dying a lot and scrambling for health. As I got a feel for the aiming, I had fun with it. There was a good amount of variety in the stage that I played.
After that, Nathan introduced me to Ian Stocker and his homeboy James. Ian created the Soulcaster games for Xbox Indie, which I had read about but haven't played. We got to chitchatting about how there was so much variety and exciting unique games at E3 or something like that. Nathan chastised me for saying that I may not charge for Donut Get when it's released and we had a bit of a discussion about that. He gave me some points of reference, some games that have tried some different payment methods. It's definitely got me thinking and shown me the value of being able to discuss these things with others. Also, Ian let me play a bit of Escape Goat, which I thought was a pretty awesome from what I saw. Random artwork, but the game mechanics are really fun. I've got a soft spot for this kind of adventure game.
I ended the work week with checking out the Joystiq event at the La Cita bar in Downtown LA. I got drunk and watched people play Dance Central. I learned a bit about Retro/Grade, with the sweet visual effects. I watched and played a bit of Retro City Rampage -- Brian Provinciano gave me a bit of a rundown of the game. It looks super fun and easy to get into. Talked a bit with James Silva, he gave me some good stories about he's been doing the damn thing with The Dishwasher and Z0MB1ES. Got confused with Monaco. Saw a lot of people waiting for Spy Party. I bumped into Rudolf again, chilled for a bit, drove home through traffic, and passed out.
Exhausting week!
Till next time...
-Bryson
[reposted from blog.sokay.net]
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