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Anatomy of a PR Disaster
A look at how doing something for charity turned into a PR nightmare for us and our game.
The Background
I'm writing this blog the morning after Interstellar Marines went live in an Indiegala bundle. The premise of the bundle was simple: we wanted to release the two versions of our game as part of a two-tier bundle on Indiegala so we could support their chosen charity. And if I'm being honest we also hoped to earn a little bit of PR.
The main aim was to support the charity through Indiegala selling copies of our game, with part, or all, of the revenue going to said charity. Bundles of this type do not make any appreciable money for developers, and as we're still early in production, with a lot of features and content not yet implemented, we did not take part in the bundle to increase the number of people playing. That will naturally increase as we add additional content and features. The bundle was about charity.
At this point I should probably mention we're an early access game, having been greenlit by the Steam community. We have a lot of history behind us, which is detailed in this post