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Annapurna Interactive acquires South African support studio 24 Bit Games

"By taking our partnership to the next level we feel like anything is possible."

Chris Kerr, News Editor

November 16, 2023

1 Min Read
A stylised version of the Annapurna logo on a tiled background that represents the company's game portfolio
Image via Annapurna

Cocoon and Thirsty Suitors publisher Annapurna Interactive has acquired South African co-development studio 24 Bit Games for an undisclosed fee.

24 Bit provides engineering, porting, and optimization services and has worked on a number of titles published by Annapurna including A Memoir Blue, Neon White, and Hindsight.

The deal represents Annapurna Interactive's first ever studio acquisition.

Annapurna's first acquisition

"Annapurna has been working with 24 Bit for many years, and we value not only the caliber of their work, but their team as well," said Deborah Mars, co-head of Annapurna Interactive. "They've always shared our commitment to quality, and by taking our partnership to the next level we feel like anything is possible."

Annapurna said it'll be a case of "business as usual" for 24 Bit under its umbrella, but added it wants to help the Johannesburg-based studio expand its development team and proprietary technology toolkits.

"Together, the companies will continue to commit to 24 Bit's ongoing advancement and support of the South African game development industry," it said in a press release.

24 Bit has experience working across a wide range of platforms including mobile, consoles, PC, and VR, and said it "deeply respects" Annapurna's approach to portfolio curation. Studio CEO Luke Lamothe said 24 Bit has joined the publisher during an "exciting moment of growth and expansion."

Annapurna Interactive itself was established in 2016 and is a division of independent movie and entertainment distributor Annapurna Pictures.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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