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Cliff Bleszinski's LawBreakers ditches distracting free-to-play model

"I think it took away from development. We ended up being focused on how to get money, as opposed to how to make a good game."

Chris Kerr, News Editor

March 18, 2016

1 Min Read
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Cliff Bleszinski's upcoming competitive shooter, LawBreakers, will no longer be free-to-play.

Speaking at GDC, the Gears of War creator told onlookers the game wouldn't be a retail release either, but would sit somewhere between the two models. 

According to Bleszinski, as development progressed he became reluctant to commit to a free-to-play model because "a lot of core gamers still have this wincing reaction when you suggest that something's free-to-play. They feel like they're going to get ripped off."

As reported by Eurogamer, other members of the Boss Key dev team found that they were becoming too hung up on monetization, and had started to prioritize profits over quality. 

"I think it took away from development," explained art director Tramell Isaac. "We ended up being focused on how to get money, as opposed to how to make a good game."

Bleszinski also revealed LawBreakers will be getting a new lick of paint to differentiate itself from other cartoon-style shooters such as Gearbox's Battleborn and Blizzard's Overwatch

The new direction will apparently see LawBreakers adopt a more "mature" visual style. 

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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