Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Kayne West recently went on a Twitter rant about how mobile games were cajoling his very young children to make in-app purchases. Most apps targeted for 5 year olds are relying on in-app purchases. The solution is for parents to purchase premium games.
Dear Kanye,
I agree that children shouldn't be exploited in games with in-app purchases. Finding out that my child has racked up in-app purchases while playing games on an iPad would infuriate any parent.
As you said:
I've been following this issue for a few years. In 2013 I wrote this on the subject:
Freemium games depend on "whales," users who make large purchases, for much of their income. A typical title may only have 2 percent to 3 percent of players making purchases. This isn't a problem with social casino games targeted at teens and adults. These are rated at ages 12+ by Apple.
Many children's games, like SpongeBob Moves In, My Little Pony, Skylanders: Lost Islands, and Littlest Pet Shop, offer in-app items as expensive as $99.99. The SpongeBob game (rated ages 4+) isn't even a freemium title, as the download runs $3.99. So even parents trying to avoid free-to-play games can get surprised by these purchases.
The problem today is that apps targeted for 5 year olds are relying on in-app purchases even more so than they did in 2011. The top-grossing children's game category shows 17 out of the top 20 are doing just that.
- Free-to-play games are having their Soupy Sales moment
I just checked the Kids category today, five years old and younger, 16 out of the top 20 grossing apps offer in-app items for sale in the game. While Apple does have excellent parental controls, spending limits etc., not every parent (and probably not Kanye) takes advantage of this.
There is a solution.
The 99¢ Solution (Twitter hashtag #JustSpend99Cents).
There was a time when you paid once for a game. Played it as much as you wanted. Were never asked for more money. For example here's a game I wrote in 1982 (yes, I've been at this for that long).
(According to the US Inflation Calculator, that $30 would be $74.09 today. Ouch.)
Luckily today there are games, children's games, that retail for 99¢. For the price of a cup of coffee at Starbucks, you can buy three of them. And they will never ask your children to spend money in the game. OK some are $2.99 or even $4.99, but you get the picture.
Fun games like this:
(Sago Mini Babies, $2.99)
Or a 99¢ whimsical puzzle game from my company, PlayScreen:
(Pigs A Pop'n: $0.99)
And you know what, just as the music industry responds to popular tastes and demands, the more parents #JustSpend99Cents the more games you'll see that do just that. Make you pay only once, and don't ask for more money from you or your children.
I know most of us in the game industry would prefer this too. Let's make it happen.
Schedule
Schedule
Schedule
Read more about:
BlogsYou May Also Like