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EA is releasing the source code for Command & Conquer: Red Alert and Tiberian Dawn

EA is releasing the source code for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert under the GPL version 3.0. license.

Chris Kerr, News Editor

May 21, 2020

2 Min Read
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EA is releasing the source code for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert under the GPL version 3.0. license. 

The source code will be made available alongside the upcoming Command & Conquer Remastered Collection, and should help the modding community design maps, create custom units, tweak gameplay logic and generally tinker with their beloved RTS in a huge assortment of ways. 

Explaining how the move came about in a blog post, EA producer Jim Vessella said the initiative is the direct result of a collaboration between the U.S. publisher and members of the Command & Conquer community. 

"This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL," they explained. 

"After discussing with the [community] council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come."

When it comes to unearthing user content, Steam players will be able to share maps and mods via the Steam Workshop. Alternately, they'll be able to subscribe to maps and mods from within the game's Steam Community Hub, or by utilizing in-game menus to browse and download content. 

Players on EA's Origin storefront will also be able to follow the same in-game process to download community-made maps, but will need to manually install mods into their respective folders outside the game.

You can find out more about the open source initiative by checking out the full explainer on the EA website.

 

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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