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Epic Games Store reached 295 million PC players in 2024Epic Games Store reached 295 million PC players in 2024

Annual player spending also increased by 15 percent to $1.1 billion last year.

Justin Carter, Contributing Editor

February 14, 2025

2 Min Read
Logo for the Epic Games Store.
Image via Epic Games.

At a Glance

  • Epic's game store had 'significant' increases in 2024 across key areas like PC players, spending, and engagement.

The Epic Games Store (EGS) attracted 295 million users on PC in 2024–an increase of 25 million users year-on-year.

Epic shared the data in its latest Epic Games Store Year In Review and claimed its ecosystem expanded "significantly" last year.

Cross-platform accounts—which includes those created on partner platforms and the EGS' mobile app for Android and iOS (in Europe)—totalled 898 million by the end of 2024, up by 94 million on 2023.

The number of average Daily Active Users (DAU) and Monthly Active Users (MAU) leveraging the platform both increased by 6 percent year-on-year—hitting 31.5 million and 67.2 million, respectively. 

DAUs peaked at 37.2 million, up 3 percent year-over-year. MAUs peaked at 74 million, down 1 percent year-over-year.

Total spending increased by 15 percent year-over-year to $1.1 billion. Despite that overall upswing, player spending on third-party applications using Epic Payments declined by 18 percent year-on-year to $255 million.

"We've stated that when you succeed we succeed, and the ways developers are succeeding on the Store continues to evolve beyond our traditional measure of third-party revenue we see from our native payment solution," added Epic. "It's not only growth in DAU and MAU that highlight how big the market opportunity is on the Epic Games Store, but third-party gametime as well, which grew from 2.41 billion hours in 2023, to 2.68 billion in 2024; a 11 percent increase year over year. "

egs_2024_yir.png

Looking beyond revenue and player metrics, Epic continued to tout its Launch Everywhere with Epic program, which reduces royalty rates from 5 percent to 3.5 percent for games that launch on EGS alongside other storefronts.

The company said it saw "more developers than ever" take advantage of revenue initiatives this year. Now on Epic, which lets developers keep 100 percent of their revenue for bringing their back catalog to the EGS, has been extended to January 1, 2026 and now includes mobile games.

Epic's Year in Review also highlighted its most-played PC games throughout the year. Most of the titles shown released several years ago and many have appeared in prior yearly breakdowns.

The Mythic (first place) tier includes Genshin Impact, Grand Theft Auto V, and Epic's own Fortnite and Rocket League. Legendary (second place) has Alan Wake II, EA Sports FC 24, and Destiny 2: The Final Shape.

Finally, Epic (third place) features Black Myth: Wukong, EA Sports FC 25, and Cyberpunk 2077.

Epic Games' full Year in Review for 2024 can be read here.

Read more about:

[Company] Epic Games

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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