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Epic planning audit to combat copyright infringement on Unreal Marketplace

"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review."

Chris Kerr, News Editor

January 4, 2018

1 Min Read
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Epic Games is clamping down on the sale of copyright-infringing assets on the Unreal Engine Marketplace. 

Some have noticed the engine maker stepping up its game in recent weeks, with one user tweeting that "guns that look like actual guns aren't allowed on the UE4 Marketplace anymore."

In an attempt to clarify its apparent change of heart, Epic took to the Unreal forums to explain why it's doubled its efforts in recent times, revealing it has recently acquired "additional resources" that makes spotting infringing items easier. 

"Our team conducts a manual review of all content submitted to the Marketplace in order to ensure that assets comply with guidelines and standards," explained the company's community manager, Amanda Bott. 

"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review. As a result, we have renewed our focus on upholding these stated guidelines.

"With wait times in a better place now, we are planning to audit assets that may be in violation of copyright and trademark policy."

That audit will take place over the next few months, during which time sellers will be notified directly if any of their assets are found to be in violation of the marketplace's terms. After being notified, they'll have a set period of time to modify their assets before they're pulled for good. 

You can hear more about the upcoming audit by reading the full FAQ over on the Unreal forums.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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