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Former Motorstorm and DriveClub devs open new indie studio, Wushu

A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios.

Chris Kerr, News Editor

January 16, 2018

1 Min Read
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A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios

Those at the Liverpool-based studio are perhaps best known for their work on racing franchises like Motorstorm and DriveClub, but the team now wants to move away from the world of triple-A development. 

Led by founder Alan McDermott, design director Nigel Kershaw, and art director Stuart Trevor -- all Evolution and PlayStation alumni -- the 11-strong team aims to create games "with interesting mechanics, unique concepts, and refreshing gameplay experiences."

"Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers," explained studio lead Alan McDermott.

Wushu is currently working on an unannounced science fiction title that began prototyping in September 2017. The game is being built using Unreal Engine 4, and despite what you might expect, won't be a racer. 

“We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities," added McDermott.

"This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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