Sponsored By

Game studio hits Hasbro with cloning lawsuit

"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."

Chris Kerr, News Editor

October 24, 2016

1 Min Read
Game Developer logo in a gray background | Game Developer

Turkish mobile developer Peak Games has filed a copyright infringement lawsuit against Hasbro's mobile division, Backflip Games, for allegedly cloning its color-matching puzzler, Toy Blast

The lawsuit, picked up by VentureBeat, suggests that Backflip's latest release My Little Pony: Puzzle Party -- which launched globally on October 13 -- is for all intents and purposes a "re-skin of Toy Blast."

Peak's legal representative Jennifer Kelly says the infringement was "immediately obvious," and referred to any perceived differences between the two titles (shown below) as "trivial." 

More specifically, the lawsuit posits that most aspects of My Little Pony have been pulled directly from Toy Blast, down to the game's tutorial, numerical scores, and level design. 

As such, Peak felt it had no choice but to begin legal proceedings, although the developer says it didn't take the decision lightly. Hasbro, for its part, has yet to comment.

"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand," explained Kelly. 

"Peak believes it is obligated to protect its team's creativity and hard work, and to discourage others from taking the shortcut of cloning a leading game in the genre."

Image credit: Peak Games via VentureBeat

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like