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Get reliable tips about publishing your own game at 3PM EST

We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.

Bryant Francis, Senior Editor

February 22, 2017

1 Min Read
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In the last few months, new initiatives like Steam Direct have highlighted the growing ability for developers to not just think about going independent, but also take on the role of self-publishing on different platforms. But if you’re a developer thinking about making this jump, you’re probably aware that’s no simple task, and you probably could use all the advice you can get.

Well self-publishing readers, if you’re in need of advice on how to launch your game all by yourself, you should be aware of independent developer Tim Nixon’s upcoming GDC session, which offers developers some advice on how to survive self-publishing in the mobile market. If you have questions for Nixon in advance of his talk, we’ll be chatting with him today at 3PM EST over on the Gamasutra Twitch Channel. 

Developers interested in navigating the much-ballyhooed Indiepocalypse should feel free to join us and ask questions in chat. And while you’re at it, be sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary. 

Gamasutra and GDC are sibling organizations under parent UBM Americas

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About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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