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Huuuge cutting 29 percent of global workforce to focus on social casino businessHuuuge cutting 29 percent of global workforce to focus on social casino business

A swathe of job cuts won't prevent the company from "exploring growth opportunities" through M&A deals.

Chris Kerr, News Editor

January 20, 2025

1 Min Read
The Huuuge logo overlaid on a photograph of a mobile gamer holding an iPad
Image via Huuuge

Polish mobile developer and publisher Huuuge Games is laying off 29 percent of its global workforce.

The company confirmed the news in a note to investors last week and said it wants to "streamline operations" and focus on its core social casino business.

The layoffs will impact 122 workers company-wide, including 89 employees based in Poland (representing 25 percent of staff in the region).

"The workforce reduction is expected to be completed by the end of February 2025 and will not negatively impact the company's revenue," added Huuuge.

Huuuge is the free-to-play specialist behind titles including Stars Slots, Billionaire Casino, and Dominos Party. The company explained the redundancies are designed to "improve agility" while reducing costs.

With that goal in mind, Huuuge will also be shuttering its 'Huuuge Pods' (a cluster of small internal teams formed in 2023) across the Netherlands and Finland and discontinuing new game development.

Huuuge said it remains profitable with $125 million in cash reserves as of Q3 2024. The company will continue to explore growth opportunities through potential M&A investments that "leverage its expertise in monetization and games-as-a-service."

Company CEO Wojciech Wronowski said the decision to cut jobs is "never easy" but is indicative of Huuuge's commitment to "accelerating our ability to innovate.

"Huuuge remains a profitable company, and this marks a pivotal moment as we chart a path forward to deliver even greater value to our players, partners, and shareholders," he added. 

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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