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Icelandic dev Porcelain Fortress raises $3 million in seed funding

Porcelain Fortress is using its new funds to beef up staff and continue its next project.

Justin Carter, Contributing Editor

September 24, 2024

1 Min Read
Four players in the 2019 game No Time to Relax.
Image via Porcelain Fortress.

No Time to Relax developer Porcelain Fortress has raised $3 million in seed funding.

Per GamesIndustry, the Iceland-based studio is directing that money towards its next (currently unannounced) project. The funding round was led by Behold Ventures, Crowberry Capital, and Brunnur.

Porcelain has expanded from four to 14 employees as a result of the funding. Those new hires included the appointment of CEO Ingolfur Aevarsson, who previously served as chief marketing director at 1939 Games.

In a press release, Aevarsson said the studio has received "invaluable support" from the Icelandic Technology Development Fund. "Without it our ideas would not have come to life," he added.

What's next for Porcelain Fortress?

Alongside its funding news, Porcelain revealed No Time to Relax has "retained a large following" since its 2019 launch. The multiplayer board game has sold 350,000 copies and delivered its highest-selling month since launch in July.

According to Aevarsson, that boom was driven by rising interest from streamers. The game has accumulated "tens of millions of views" online, and Porcelain said retaining the interest of streamers "is a core pillar we are building on with our upcoming title."

He said the performance of No Time to Relax shows the studio has a "proven track record of creating fun games aligned with exciting and funny streamable moments that are so vital in game development today to break through to your audience."

GamesIndustry notes the studio's next title is expected to be revealed in the coming weeks.

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About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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