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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
There's no alternate path to avoid this ending.
Netflix's dalliance with interactive shows at an end. In his recent Game File newsletter, Stephen Totilo reveals the streamer has done away with the concept to pivot to other avenues of video games.
"We're not building those specific experiences anymore," explained Netflix Games head Mike Verdu in December. To him, the concept set a ceiling on what was possible, not helped by its "very limiting" technology.
The most famous interactive show is Black Mirror's Bandersnatch. Released in 2019, it was modeled in a choose-your-own adventure format and loosely based on a previously canceled game.
Overall, Netflix has over a dozen playable specials, some based on its original shows.
Verdu added how Netflix "learned a ton" from Bandersnatch and others that followed. The streamer has now reached a "spiritual evolution" by pivoting to "interactive narrative games."
These titles aim to make viewers "feel like you're playing the show." But at the moment, they're based on their more international or reality-oriented shows like Money Heist and Too Hot to Handle.
Earlier this month, it was reported Netflix was exploring ways to bring more eyes and revenue towards its games service. In-game ads and purchasable games were considered, along with in-app purchases.
Netflix is also developing a game spinoff for its popular K-drama Squid Game. That project is aiming for a 2024 release, but it's unclear if it's treated as a tie-in game or something bigger.
Beyond that, the streamer will continue to port over previously released games to its service like Hades and Dead Cells.
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