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Oculus Rift consumer version specs ready, price target $200-400

"We know what we're making and now it's a matter of making it." - Oculus VR co-founder Palmer Luckey on the consumer version of Oculus Rift

Christian Nutt, Contributor

September 3, 2014

2 Min Read
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"We know what we're making and now it's a matter of making it."

- Oculus VR co-founder Palmer Luckey on the consumer version of Oculus Rift Oculus VR recently began shipping the DK2, the second developer version of its Rift headset. Developers have long been working on games. And now, in a new Eurogamer interview, Oculus co-founder Palmer Luckey has said that the specifications for the consumer version are set. So when will it launch? 2015? The company has nothing to announce right now, says co-founder Nate Mitchell. The delay from announcement of the Rift to its eventual launch only seems long, says Luckey, because it's all been out in the open -- console manufacturers spend years engineering their devices but only publicly reveal them when it comes time to promote them in the run-up to launch. "We could have just stayed in stealth mode and sent it to a few game developers and we could have announced a year from now and said, 'Okay! It's ready to go.' But that would have been negative -- much worse for VR overall," Luckey says. What's better? Having a full slate of games that prove the power of VR. And while the specs for the consumer version are known internally at Oculus, they have yet to be released. Still, Luckey says that it'll see a "similar" jump as we did with the DK1 to DK2. The DK1 was 800p, DK2 is 1080p, and there will be a "significant increase" from that for the resolution for the consumer product. Its refresh rate will also rise. All this, and a goal to stay "as cheap as possible" according to Luckey. "We want to stay in that $200-$400 price range," Mitchell says. The full interview with the VR heads is available at Eurogamer.

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