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Poncle launches publishing arm for third-party developers

The Vampire Survivors team wants to help studios make the games they truly want to make, provided they aren't related to web3, AI, or its own roguelike.

Justin Carter, Contributing Editor

September 27, 2024

1 Min Read
Key art for 2023's Vampire Survivors.
Image via Poncle.

Vampire Survivors studio Poncle is stepping into the publishing ring with a division aimed at supporting third-party developers.

Per GamesIndustry, the studio unveiled its plans at Game Republic's recent Pitching to Investors and Publishers event. There, the studio underlined it does not want to be an IP-focused "traditional publisher."

Instead, it hopes to provide the backing that "enables people to make their games." Additional support includes QA, localization, platform support, and release management.

To further underline what projects it wants to get involved with, Poncle will offer development advice on games with "sincerity, passion, and depth." Its chief "insta-nos" include web3 or AI-made games, free-to-play mobile titles, and "Survivor-likes" too similar to Vampire Survivors.

At time of writing, Poncle does not have a form or website up for interested developers to apply as potential partners.

More publishers are forming, but can all of them make it?

Poncle is the newest indie studio to open up a publishing label. Earlier this year, both Owlcat Games and Innersloth launched initiatives of their own, with respective focuses on narrative-based games and "fun, original, and clever" titles.

At the same time, larger publishing labels, like Humble Games and Take-Two's Private Division, have faced significant restructurings or are at risk of shutting down or being sold. Humble's restructure severely affected games it had just released, and forced their developers to find their own solutions.

Smaller publishers have also been affected by the layoff waves of the last several years. Versus Evil closed down at the tail end of 2023, and Brace Yourself Games allegedly cut its staff in half almost a full year after launching its own label.

Read more about:

Studio announcement

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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