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Why aren’t there more Premium Games and Higher Prices on the AppStore? We’re not sure, but we have some interesting metrics about “Sessions” and “Formula” hearsay. "Nameless the Hackers" is a 12+ hour traditional turn-based RPG with no Virtual Pad.
This is the second in a multi-part blog about our adventures creating "Nameless: the Hackers RPG". You can read our first post for our pre-launch efforts here:
Gamasutra Blog: Breaking In - Nameless the Hackers RPG
When we decided to make our first game "Nameless: the Hackers RPG", we couldn't find much information about how well premium games did on the iOS AppStore. We did however find tons of articles talking about how important it is to be ranked. There is a strong co-relation between revenue and rank.
Below, we are sharing our launch experiences and metrics. We were not featured by iTunes and did not have much money to spend on Marketing. We're hoping our information will be useful to other developers looking to make premium games on iOS.
Nameless: the Hackers RPG for iOS
Nameless Game Play Image for AppStore ranking details
We found the following details based on the games in rank 20-30 for March 25h, 2013.
- Action & Arcade seem to be the most competitive categories
- Adventure
- Puzzle
- Simulation
- Sports
- Strategy
- Kids & Family seem similar
- Racing
- Board
- Role-Playing
- Card, Casino, Dice, Education, Music, Trivia, Word are the least competitive
We made a very large image to explain what we saw. (Click here)
This gave us a lot of insight into our current performance. We knew our sales were not stellar and reaching rank 5 within an AppStore category felt “too simple” for the number of sales we were getting. Turns out that the competitiveness of Role-Playing is very low. We didn’t know this when we chose to make Nameless.
That being said, we took away that it doesn't take many downloads per day to achieve ranking in these lower categories. Something we will be considering in our next design.
Our Thoughts on Ranking
We were lucky to have been in a less competitive category; we didn't plan for it.
At the risk of having everyone flood our RPG category, we think it's important to take the volume of downloads required to stay ranked for your game type. It's something we plan to consider in our next design.
Next Upcoming Topics
We have the following topics we'll be also touching on in the next few days. It takes a while to make these, we'll be posting every few days until we're done.
Effect of Sessions and App Gifting on Nameless AppStore Ranks
Play Sessions Effect AppStore Ranking
The effects of Gifting your iOS Game
Newbies Exhibiting at GDC Play! Out Costs and Lessons
We exhibited at GDC 2013 San Francisco
What we did at GDC: how it helped us and how it didn't help us
Press lists, getting in contact with media
How we Built Nameless - Re-Imagining JRPG for Mobile (Part 1)
What empowered us to build a mobile game
Production & Design Tricks
What empowered us to build a mobile game
What we could have done to improve Nameless
Our personal thoughts on the Premium iOS mobile market
What's next?
Check out our website: BoxCat Games
Follow us:
@BoxCatLLC
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Feel free to ask us anything in the comments. =)
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