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Revenue up at Take-Two as key franchises deliver

Take-Two has released its financials for the year ended March 31, 2017, and it's been a good year for the U.S. publisher.

Chris Kerr, News Editor

May 23, 2017

1 Min Read
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Take-Two has released its financials for the year ended March 31, 2017, and it's been a good year for the U.S. publisher. 

Net revenue increased by 26 percent to $1.78 billion thanks to the performances of key titles including Grand Theft Auto V, Mafia III, and Sid Meier’s Civilization VI

Revenue from digital sales also saw a notable increase, rising by 32 percent to $921.7 million. Take-Two revealed that recurrent consumer spending accounted for 50 percent of digitally-delivered net revenue, and 26 percent of total revenue. 

The biggest contributors to the company's digital revenue were Grant Theft Auto V and Grand Theft Auto Online, though other games like NBA 2K17, Civilization VI, and WWE SuperCard also played their part. 

Looking ahead, the publisher expects revenues to rise to somewhere in the region of $1.95 billion to $2.05 billion by the end of the next fiscal year on March 31, 2018. 

That's assuming the company's upcoming slate of titles including big-hitters like Red Dead Redemption 2 -- which has been delayed slightly -- NBA 2K18, and WWE 2K18 deliver the goods.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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