Sponsored By

Sales up at Capcom thanks to 'stalwart' Monster Hunter franchise

Capcom has posted its financials for the six months ended September 30, and the Japanese outfit seems pleased with its performance.

Chris Kerr, News Editor

November 6, 2017

1 Min Read
Game Developer logo in a gray background | Game Developer

Capcom has posted its financials for the six months ended September 30, and the Japanese outfit seems pleased with its performance. 

Net sales were up by 17.6 percent year-over-year to 33.73 billion yen ($295.5 million), while profits rose by 757.5 percent to 3.48 billion yen ($30.4 million). 

In the company's digital contents division, which houses its video games operations, net sales leapt up by 23 percent year-over-year to 20.14 billion yen ($176.4 million). Operating income also surged upward, rising by 248.4 percent to 3.83 billion yen (33.6 million). 

That positive shift was driven by the "stalwart" performance of Monster Hunter XX for the Nintendo Switch, and a "strong" display by Marvel vs. Capcom: Infinite on the PS4, Xbox One, and PC. 

Capcom branded another Switch release, Ultra Street Fighter II The Final Challengers, a "smash hit," and praised the steady performance of online title Monster Hunter Frontier Z.

Monster Hunter also proved to be a key asset on mobile, with Capcom waxing lyrical about the popularity of its Monster Hunter Explore smartphone offering.  

Elsewhere, Resident Evil 7: Biohazard surpassed 4 million units shipped, although that still puts the game someway off its lifetime sales target of 10 million units.

Overall, Capcom described its progress as "favorable," and feels its still on track to meet its sales and profits forecasts of 93 billion yen ($814.8 million) and 9.3 billion yen ($81.5 million) by the end of the fiscal year.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like