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Scopely acquires Stumble Guys, a competitive platformer that's definitely not Fall Guys

Scopely bought the title from Finnish developer Kitka Games for an undisclosed fee.

Chris Kerr, News Editor

September 9, 2022

1 Min Read
Stumble Guys promotional artwork

U.S. publisher Scopely has acquired competitive platformer Stumble Guys from Finnish developer Kitka Games for an undisclosed fee.

The battle royale party game – which may or may not remind you of another bumbling platformer called Fall Guys – has attracted more than 20 million daily players globally across iOS, Android, and Windows PC platforms.

Scopely said the deal will help expand its reach into new genres, demographics, and markets while remaining true to its "mobile-first" philosophy.

"Stumble Guys is one of the most social multiplayer and deeply engaging experiences that we have seen in a long time, with more than 1 billion hours of playtime to date," said Scopely chief revenue officer and board member, Tim O’Brien.

"Kitka Games created a vibrant, fun game that connects people of all ages around the world – serving as a compelling digital playground that delights players each day."

Kitka Games chief exec Olli Lahtinen said the studio had been searching for the right partner to take Stumble Guys forward, and believes that Scopely has the infrastructure required to realise the "full potential" of the game.

Scopely has spent big to expand in recent years, splashing out to acquire a number of notable studios and franchises. Since 2020, the company has bought Marvel Strike Force dev FoxNext Games, Scrabble GO creator PierPlay, and mobile games company GSN Games.

Those deals followed huge investments that saw Scopely raise $540 million across two separate funding rounds in March and October 2020 to support its M&A strategy.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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