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Spilt Milk Studios cancels upcoming sci-fi MMO, Lazarus

Spilt Milk Studios has canceled its upcoming sci-fi MMO Lazarus after deeming the project too much of a financial risk.

Chris Kerr, News Editor

August 12, 2019

1 Min Read
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Spilt Milk Studios has canceled its upcoming sci-fi MMO Lazarus after deeming the project too much of a financial risk.

The game had been in open alpha for close to three years, but during that time never showed enough promise to make Spilt Milk believe the project would launch successfully.

Despite that, the small studio admitted the decision to cancel Lazarus was "one of the toughest decisions of our careers," but was ultimately made to protect the company's long-term future.

"Running a game has many elements -- things like server costs and software licenses, the cost of maintaining, running and updating the game as it grows with new features and content, and the licensing of all of the services we use to run things like player accounts and whatnot," explained Spilt Milk in a blog post.

"Put simply, if we were to launch Lazarus, the cost of maintaining and expanding the game as we marketed it to more players and worked on our monetization would put a dangerous financial strain on an independent games studio like ours. We love both Lazarus and the community that has grown around it, but we can’t take that risk."

Lazarus now becomes one of a growing number of SpatialOS titles to have been scrapped in recent months, following in the footsteps of multiplayer sandbox Worlds Adrift and battle royale shooter Mavericks: Proving Grounds.

The game will officially be shut down on Thursday, September 12. Spilt Milk plans to host a farewell stream with the Lazarus community to ensure the title gets the send-off it deserves.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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