Sponsored By

Splash Damage is scaling down after scrapping Transformers: Reactivate

The UK studio has confirmed some employees are 'at risk of redundancy.'

Chris Kerr, News Editor

January 8, 2025

1 Min Read
The Transformers: Reactivate logo overlaid on a screenshot from the game
Image via Splash Damage

UK studio Splash Damage is downsizing after scrapping in-development online action title Transformers: Reactivate.

In a post on X, the studio confirmed the decision has left some employees "at risk of redundancy."

Transformers: Reactivate was being developed in partnership with Hasbro. It was unveiled in December 2022 at The Game Awards and pitched as a 1-4 player online action game for PC and consoles that would mark "a new era for Splash Damage."

It's unclear why the project was canceled, but Splash Damage said the decision wasn't made lightly.

"We will be scaling down to refocus our efforts on other projects. Unfortunately, despite every effort, a number of roles across the studio are now potentially at risk of redundancy," said the studio.

"The decision did not come lightly and it is a difficult time for the studio and our people. We want to take a moment to thank the team who worked on Transformers for their dedication and passion."

Splash Damage said Hasbro was a "supportive partner" throughout production and expressed hope it will work with the company again. The studio described the cancelation as "painful" but said it will support employees impacted by layoffs.

"We're now focused on doing everything we can to support them through this tough period, just as we are committed to caring for those who will stay with us as we build a stronger Splash Damage for the future," it added.

The news comes around six months after Splash Damage said a "small number" of employees were at risk of being laid off following a business review.

Read more about:

Layoffs

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like