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Steam privacy tweaks spell the end for services like Steam Spy

As questions about online privacy and data protection dominate the headlines, Valve has made some notable changes to the privacy policy of its popular Steam digital game marketplace.

Chris Kerr, News Editor

April 11, 2018

1 Min Read
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As questions about online privacy and data protection dominate the headlines, Valve has made some notable changes to the privacy policy of its popular Steam digital game marketplace, effectively stamping out third party services like Steam Spy.

The tweaks allow Steam users to pick and choose what information they share with friends and the wider Steam community, letting them stop people from viewing their 'game details,' which includes the list of titles they've purchased or wishlisted, along with their achievements and total playtime. 

Notably, those detailed game stats are now hidden by default (as shown below), with only a user's basic details and profile information being kept public.

That's bad news for outfits like Steam Spy, which relies on purchase information being publicly visible to work out sales estimates of titles launched on the platform. 

"Valve just made a change to their privacy settings, making games owned by Steam users hidden by default," tweeted Steam Spy founder Sergey Galyonkin. "Steam Spy relied on this information being visible by default and won't be able to operate anymore."

Valve claims the changes are the direct result of user feedback, and has promised to deliver more privacy tweaks -- such as a new 'invisible' mode in addition to the already existing 'online,' 'away,' and 'offline' presence options -- in the future.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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