Sponsored By

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform

Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.

Chris Kerr, News Editor

November 28, 2019

1 Min Read
Game Developer logo in a gray background | Game Developer

Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.

As reported by VentureBeat, the funding round was led by Galaxy Interactive and means the company has raised $47 million since 2016. 

Genvid claims its tech will help game developers facilitate more interactive game streams by giving them the ability to deploy spectator cameras, enabling different forms of fan-to-fan and fan-to-play communication, and giving viewers more ways to tailor their own experience. 

The company will specifically use the cash to accelerate development of the Genvid SDK, create an end-to-end services platform for devs who need live operations, integration, and web development support, and start expanding beyond the world of video games into the wider media and sports industries.

"Interactive streaming is really the merger of video games and traditional media," commented company CEO, Jacob Navok. "We’re enabling every individual viewer to have their own unique interactive layer. If they want to watch a certain player on an esports team, they can do so. 

"We've also been building a backend suite of tools that allows the developer create or to manage that instance, deploy it once and take it cross platform. Our core tools will continue to improve as new features are added to take advantage of 5G, growth in interactive television, and to support the many new digital media formats being created by independent developers."

Read more about:

2019

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like