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Dutch game studio Two Tribes published a lengthy blog post today explaining why it plans to stop developing new games after it releases its current project, the 2D shooter Rive, later this year.
Dutch game studio Two Tribes published a lengthy blog post today explaining why it plans to stop developing new games after it releases its current project, the 2D shooter Rive (pictured), later this year.
Rarely do we see a studio pre-emptively bid farewell to the game industry, though it does happen; last year, for example, indie studio Game Oven announced plans to disband months in advance.
Unlike Game Oven, Two Tribes intends to remain open and continue supporting its catalog of games (which includes Rive and the Toki Tori games) -- it just won't be making games any longer, in part because the studio has been active in some form or another since 2000 and some members of the team feel their skills have fallen behind the curve.
"We just aren’t on top of the games business anymore," reads an excerpt of the aforementioned blog post. "Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry."
If this sounds familiar, it's because back in 2014 the previous incarnation of Two Tribes shut down (and laid off all staff) after the disappointing launch of Toki Tori 2, though its parent company Two Tribes Publishing remained open.
At the time, the company published a similar blog post blaming the closure on its decision to switch from work-for-hire to indie studio. and laid out plans to reboot Two Tribes as a studio with the same name and a new game -- which became Rive.
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