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Turkish mobile studio Grand Games secures $30 million investment

The company will use the cash to bolster its team and scale into global markets.

Chris Kerr, News Editor

January 9, 2025

1 Min Read
The Grand Games logo on a red background
Image via Grand Games

At a Glance

  • The Istanbul-based studio has secured the investment just nine months after it was established.

Magic Sort and Car Match developer Grand Games has raised $30 million in Series A funding to expand its slate of mobile titles.

The Istanbul-based studio has secured the investment just nine months after it was established. Its debut titles have earned over $4 million in gross in-app revenue in under three months.

The investment round was led by Balderton Capital with backing from existing investors Bek Ventures (formerly known as Earlybird Digital East), Laton Ventures, and angel investor Mert Gür.

Original titles at Grand Games

Grand Games claims it has hit the ground running by creating original titles rather than cloning existing mobile games–a strategy it believes is favored by some of its competitors.

"We are striving to capture the most valuable currency of our players, their time. To do that we focus relentlessly on providing a premium experience with a casual game design, enriched by social elements," said studio leaders in a press release.

"With two hugely successful titles already under our belt, we're building a multi-studio entertainment powerhouse that evokes genuine emotion and connection–something truly unique in the casual gaming world."

Grand Games will use the cash injection to scale into global markets including the United States and launch a "flagship genre-defining game" in 2025. The studio expects to expand from 14 employees to more than 40 over the next year. 

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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