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Unity's revenue jumps 43% for Q3

Unity beat its own forecasts in multiple boxes last quarter, beating its revenue targets by over $20 million and reporting a slightly smaller loss than anticipated.

Alissa McAloon, Publisher

November 9, 2021

1 Min Read

It's a big day for Unity. Right on the back of its massive $1.63 billion acquisition of Weta Digital, the game engine maker has reported notable revenue gains for the third quarter of its 2021 financial year.

Those gains, a 43 percent increase year-over-year, bring Q3 2021's revenue to $286.3 million and beating its revenue forecasts by around $20 million in the process.

The bulk of that sum came from Unity's Operate solutions ($185 million, a 54 percent increase year-over-year) followed by its Create Solutions segment with $83.7 million (up 34 percent year-over-year).

Based on Unity's data, its customers are earning more too. The company often shares how many of its users generate over $100,000 in a trailing 12 month period. Within the last year, 973 customers crossed that threshold, up from only 739 the year prior.

Despite these numbers, Unity once again reported a loss for the quarter both on a GAAP and non-GAAP basis, though that shouldn't come as much of a surprise. The company has yet to dip into profitability, at least judging by what we've seen in its still-fresh tenure as a public company, but it did manage to perform better than expected in that regard during Q3.

As noted in last quarter's release, Unity had expected Q3's non-GAAP loss to range between $15 million and $20 million. At the close of the quarter, Unity reported a non-GAAP loss from operations of $12.1 million, a slight improvement over those earlier projections.

With the GAAP accounting standard considered, that loss from operations veers closer to $126.8 million, or 44 percent of revenue, which itself is a mild improvement from the $141.7 million GAAP loss it reported the year prior. 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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