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Valve accidentally unveils Steam.tv broadcasting platform

Valve unwittingly made a behind-closed-doors test feed public on the website Steam.tv, showcasing its new broadcasting platform to the world.

Chris Kerr, News Editor

August 20, 2018

1 Min Read
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Valve has accidentally lifted the lid on its updated Steam Broadcasting service Steam.tv. 

As reported by CNET and confirmed by Valve, the company unwittingly made a behind-closed-doors test feed public on the Steam.tv website, showcasing the platform to the world.

In a statement given to The Verge, the company said it was "working on updating Steam Broadcasting for the Main Event of The International, Dota 2’s annual tournament," when it inadvertently made the feed public.

Although the feed has since been yanked down, the folks over at CNET managed to grab some screenshots (like the one below) and tinker with some of the features on offer. 

From what they saw, it looks like the work-in-progress platform will serve as a space for Steam users to hang out and watch game broadcasts, with an expanded user interface and the integration of Steam Chat and video chats giving it a social edge. 

Build-in voice chat has also been packed in, though it only appeared to be supported in Google Chrome during the test. 

The current iteration of Steam.tv also seems to be restricted to web browsers, with any attempts to access the platform through the Steam desktop app proving fruitless, while the CNET crew were also unable to start their own broadcast during the test. 

Given we've only seen a small snippet of Steam.tv in action, it's hard to draw any conclusions about the final product. Still, it'll be interesting to see how it develops in the long-term, and whether it'll eventually emerge as a competitor to other major streaming platforms like Twitch and Mixer as some are expecting.

Thanks to Sean Hollister/CNET for the screengrab

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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