Video games, you are killing me
A reaction to the latest E3 trailers and the place of the act of killing in our medium
Now that E3 has passed and gone, here comes the time for me to review all the key games that have been announced. Time to find the best trailers, and to watch them all one after the other...
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Once done, I start to wonder.
I wonder why we almost ALWAYS have to kill enemies in our games? Why is gore always so prevalent in the medium that we love? Why do we match so accurately with the caricature that non-gamers paint of our industry?
What is going on?
In these E3 videos, the eye-catching games that are prominently featured, that create the buzz, that are the most likely to achieve success, all rely on one basic, simplistic activity: kill the opponents. The rest of the gameplay usually revolves around that activity, ensuring that you can discover, unlock or acquire new, more inventive, more efficient, more “satisfying ways” to kill more opponents. These games differ from each other by the universe they portray, the tone they use, the intricacy of their story, their graphical style or any possible variation on the theme: “Here are some enemies, have fun killing them”.
Some games are explicitly fostering aggression, some are about defense or surviving, but it appears that the only way to solve a problem in these games is to destroy lives. The creativity aspect is how to kill the enemy, not how to get to your objective without killing anyone. That core concept is even more obvious with games whose title alone sets the tone (Assassin’s Creed, Hitman...)
There are exceptions, of course: Sable, Beyond Good and Evil 2, or Tetris Effect have also been announced during this E3, but they are the underdogs, the second-tier games that benefit from cricital acclaim, but covet only limited hope to become breakthrough hits. They only happen because their creators believe in their vision and will create games that feature alternate, non-violent ways to interact with an imaginary world. By trying this approach, they somehow go against the trend.