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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Riot Games is well known for reinforcing positive behavior in its League of Legends players. The company shared a video this week that highlights reasons why players might want to cut the toxic online behavior out.
Riot Games is well known for attempting to reinforcement positive behavior in its League of Legends players. The company shared a video this week that highlights reasons why players might want to cut the toxic online behavior out. The company has a vested interest in cutting down toxic behavior amongst players in LoL, as the act of doing so leads to better player experiences, and fewer players dropping out. Amongst the statistics that are featured in the video, Riot says that teams of LoL players have a 54 percent win-rate if everyone is working together, compared to a 46 percent win-rate when players are arguing with each other. Riot also says that positive behavior has been shown to lead to individuals securing more wins. Players with a record of good behavior win 10 percent more games than the average player, says the studio, while a player with a report history loses 35 percent more games on average. Riot Games' Jeffery Lin gave a talk at GDC 2013 earlier this year on this very topic, using research to explore how to correct toxic online behavior, and how to avoid losing League of Legends players to this bad behavior.
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