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Video: Second screen app design lessons learned from Viggle

Crafting an on-demand, instead of a demanding, app is key to keeping users of second-screen companion apps happy, says Viggle VP of product Kyle Brink in this free App Developers Conference video.

Game Developer, Staff

February 19, 2014

1 Min Read
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"Make sure that anytime the user pulls out their phone, interaction is available, but never force them to [look away from the TV]."

- In this free GDC Vault video from the 2013 App Developers Conference, Viggle VP of product Kyle Brink shares design lessons learned from the building, launching, and operating of his company's self-named, second-screen TV companion app -- which rewards people for playing along while watching TV and movies -- in the talk, "Multi-screen, Multi-platform App Design: Train Wreck or Voltron?"

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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