Sponsored By

WB Games Montreal lays off 99 developers

Most of the impacted developers let go from WB Montreal were subcontractors through esteemed support developer Keywords.

Justin Carter, Contributing Editor

December 12, 2024

1 Min Read
Key art for 2024's Suicide Squad: Kill the Justice League, which WB Games Montreal co-developed.
Image via Rocksteady/WB/DC.

At a Glance

  • WB Games Montreal helped develop Suicide Squad, and these cuts come after Rocksteady ended support for the game.

Developers at WB Games Montreal have been laid off, according to French outlet Radio-Canada.

The outlet claims 99 employees were impacted, and that the most affected were subcontractors through Keywords, a game service provider that's previously worked with BioWare and NetEase. Those workers handled QA for WB Montreal, which helped Rocksteady develop Suicide Squad: Kill the Justice League.

Earlier this week, Rocksteady revealed it will stop supporting the live-service shooter on January 14, 2025. Developers told Radio-Canada those let go will have to leave WB Montreal in eight weeks, or around the start of February.

WB Montreal's future moves

Speaking to the outlet, one source said laid off staff were offered the chance to join a contact list for upcoming Montreal projects. However, that source said any opportunities might only come in 2026.

Others explained they had been previously assured Montreal had "enough projects to work on." Prior to Squad, the studio developed 2022's Gotham Knights, another live-service game starring Batman characters like Nightwing, Robin, and Batgirl. It's also best known for 2013's Batman: Arkham Origins.

As of February 2023, WB Games Montreal appears to be working on an unannounced single-player DC Comics game as its sole (or lead) developer.

About the Author

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like