Sponsored By

What impact is outsourcing having on the video game industry?

Why are more and more game companies outsourcing work, and what does that mean for those workers chasing stability and security in an industry that's now worth $75 billion?

Chris Kerr, News Editor

April 11, 2017

1 Min Read
Game Developer logo in a gray background | Game Developer

Why are more and more game companies outsourcing work, and what does that mean for those workers chasing stability and security in an industry that's now worth $75 billion?

Those are the questions posed by the Wall Street Journal, which reached out to a number of industry heavyweights to better understand why outsourcing is quickly becoming the new normal. 

For many, it's about being able to manage work and cash flow effectively. Consulting firm Accenture PLC, a leading outsourced labor provider, says more companies are chasing what it calls a "liquid workforce" because it can be turned on and off as schedules chop and change. 

It's a sentiment that's reiterated by Rocket League creator, Psyonix. Speaking to the WSJ, the studio's chief executive, Dave Hagewood says "the smaller we can be, the better." 

Hagewood estimates that 40 or 50 of the 120 people working on the game are contractors -- at the very least, that means one third of the Rocket League dev team are third-party workers. 

When you consider the scale of Rocket League's popularity and success -- the game made $110 million in revenue during its first year on sale and currently has around 25 million players -- that number takes on new meaning, and reveals how developers can achieve huge success while still staying small. 

The full article is well worth a read, and pulls together more opinions from developers, publishers, academics, and contractors themselves.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like