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Your game industry in your words, week of June 22

Gamasutra highlights choice quotes from industry figures this week, including Electronic Arts' Peter Moore, Watch Dogs' Jonathan Morin, Bungie's John Hopson, and many others in this weekly roundup.

Eric Caoili, Blogger

June 22, 2012

3 Min Read
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[Gamasutra highlights choice quotes from game industry figures this week, including Electronic Arts' Peter Moore, Watch Dogs' Jonathan Morin, Bungie's John Hopson, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on Electronic Arts' digital transformation, Nintendo's Wii U, and sharing a vision in indie teams. This Week's Noteworthy Game Industry Quotes "I'm skeptical." - Take-Two CEO Strauss Zelnick on Nintendo's Wii U "We're picking our way through what 'digital transformation' means. We recognized that we are standing on a burning platform. It's an oil rig in the middle of the sea, and it's exploding." - Electronic Arts' COO Peter Moore talks about the company's digital transformation "We're not going to offer burgers anymore, but we're going to offer you damn good sushi." - Team Ninja head Yosuke Hayashi sharing how the studio is addressing Ninja Gaiden III complaints in its future projects "When it comes to a game where you have to learn rules and apply expert knowledge of a system, part of the appeal is that there are more consequences. ... Success should feel real and earned." - XCOM: Enemy Unknown lead designer Jake Solomon "If the team members have different goals, the game they create will either be a mix of elements that do not work as a whole, or the team will only argue and argue and never finish their game." - Frogmind games co-founder and former RedLynx developer Johannes Vuorinen on the importance of a shared vision "A lot of games will go and invite the player to just explore the environment. We're letting you explore human beings as well." - Watch Dogs creative director Jonathan Morin "Usually you hear, 'I'm a game designer,' which means, 'I research other people's titles, and then I add my own +10 percent on top of that to make a market leader.' Instead, let's be inventors!" - Spry Fox CCO Daniel Cook "Contingencies in games are ethical if the designer believes the player will have more fun by fulfilling the contingency than they would otherwise." - Bungie's head of user research John Hopson discussing achievements in games "There's an increasing trend of 'creating more disposable games'... These things can be great for the creators themselves, in that they are great practice at the skill of 'game development', but they are not generally helpful for the rest of us." - DinoFarm Games lead designer Keith Burgun "You have to break from your mold. You can't really take a game and then put Kinect onto it. You need to start from the simplest interaction, and then build a game on top of this interaction that works. Sort of bottom-up design." - Harmonix's Ryan Challinor sharing Kinect game design tips The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

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About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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