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Attend GDC and learn how Outer Wilds nailed curiosity-driven game design

In a GDC 2020 talk co-creative leads Alex Beachum and Loan Verneau will dig into the meta design of Outer Wilds, from early 2D prototypes to the final structure of the game's overarching mystery!

January 15, 2020

1 Min Read
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Outer Wilds was one of the most refreshing releases of 2019, in part because the space exploration game gives players room to explore at their own pace, and attendees of the Game Developers Conference in March will have a rare chance to learn how that aspect of the game was crafted!

In a GDC 2020 Design track talk about "Curiosity-Driven Exploration: The Design of 'Outer Wilds'" co-creative leads Alex Beachum and Loan Verneau will dig into the meta design of Outer Wilds, from early 2D prototypes to the final structure of the game's overarching mystery.

Along the way they'll share techniques for inspiring and rewarding player curiosity, explore the challenge of communicating an unconventional game structure, and examine how curiosity-driven exploration fits into the broader landscape of open world game design!

Register now for GDC 2020

GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you'll want to take a look at the (ever-expanding) session schedule and your GDC pass options -- register early to lock in the best price!

For more details on GDC 2020 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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