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Chat with the ex-BioShock developers behind Perception at 3PM EDT

If you appreciated our previous chat with BioShock level designer Bill Gardner, you should join him and Amanda Gardner at 3PM EDT to talk about their new horror game Perception.

Bryant Francis, Senior Editor

April 14, 2017

1 Min Read
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A while back, we had Bill Gardner, former BioShock level designer on our stream to discuss the making of BioShock’s opening hours. While we were chatting with him, Gardner reminded us that he’s been working on a new game called Perception. It’s a horror game that puts players in the perspective of a blind character, which was a strong enough pitch for us to invite Gardner back to the show to discuss his development process. 

So today at 3PM EDT, we’re going to be playing an early build of Perception and chatting with Bill and Amanda Gardner about their work on the game. If you’ve got more questions about making BioShock, or want to learn what it’s like to transition from triple-A to indie development, join us in Twitch chat to ask your questions of Bill and Amanda. 

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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2017

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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