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Chat with the lead designer of the new Prey at 3PM EDT

We're talking coffee cups, nerf darts, and shapeshifting aliens today with the lead designer of Prey at 3PM EDT.

Bryant Francis, Senior Editor

May 12, 2017

1 Min Read
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Prey is back, but it’s nothing like its 2006 predecessor. What was once an id-tech fueled monster marathon has instead become a science fiction-horror immersive simulator that’s far more interested in warping players’ sense of reality than letting them blow through waves of aliens. 

What inspired these changes? Why do the designers let players turn into coffee cups? We’ll get answers to these questions and more when we chat with Arkane Studios lead designer Ricardo Bare, who will be joining us at 3PM EDT on the Gamasutra Twitch channel as we take a developer-focused look at Prey

It should be an illuminating conversation, especially for those of you interested in making similar kinds of simulation games, so be sure to join in and ask questions in Twitch chat. And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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2017

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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