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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
A Very simple definition of a video game that is relevant to all video games regardless of genre. Added to this is a broad definition of what constitutes a good or bad game. Lastly, I speak about modding as a game enhancing tool, with regards to GTA IV.
Video Game
Performance between a developer and an end user in some kind of pre structured virtual environment.
Judging Performance
A good game always has a strong performance by the developer. A bad game cannot perform well unless the end user modifies the game to make it perform better. One example is to set respawning enemies in a game where there are none, or modify the opacity of enemy characters so that they are harder to see.
A games performance must always be judged on what has come before it, how long it took to make, how many people made it, and how much money was spent making it. Unfortunately, there is no reliable data for this in most AAA cases from the 70's onwards.
A game should therefore be judged firstly on its most simplest performance. Name & box art. If it is a digital copy, then it should be judged on the introduction & interface first. After that the game should be judged from the moment players receive control over their characters. If the gameplay is initially poor, whether because of long passages of scrolling text or poor enemy patterns & variety, the game should be sped up/laboriously played through in order to see if and when the game changes pace. If the game continues at the same pace after a number of missions/levels/objectives, merely pallete swapping enemies, sounds and graphics, it should be taken as a lack of caring on the part of the developer and discarged as poorly performed.
Turtles 3
Gargoyles Quest - Gameboy
GTA First Person Mod
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