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This is a showcase of the pub-based interior of a dining scene I modeled for a computer modeling class I took this past semester at California State University of Chico.
For a computer modeling class at Chico State, I was assigned an independent project where I had to model the interior of a dining scene. I decided I wanted to base my scene off of a countryside pub that might be found in Ireland or Scotland. Below is the reference image I based the layout of my scene on.
I modeled and textured everything with Maya 2017. I think the hardest part for me in this project was setting up the lighting. While I made light appear to emanate from the light fixtures by disabling the "cast shadow" option for the lights, I had to add an extra light for everything to be lit enough in the scene, and I had to do this in order for every object to have a shadow.
I textured everything except the round tables and the supports on the ceiling because I wanted the those pieces to look more like they were painted and polished, and even in the reference image I have, the supports look smooth, as if they were painted over. I also drew bump maps to bring out the detail I wanted in the top and bottom portions of the bar through the use of Photoshop CS6.
Overall, I am happy with the color palette I chose to go with, and I am content with the textures I implemented. Laying out the bump maps was pretty simple and enjoyable, as well.
For future projects like this, I would like to improve my scene by:
Creating more props for the scene, such as cups, plates, and maybe small candles to place as centerpieces on the tables.
Improving the lighting by spending more time with it and figuring out what looks best.
While I am content with the outcome of this project, I wish I had taken more time to work on it. Looking at it now, I can easily see where I would like to improve on certain aspects of it, yet I am still proud of the work I did put into it.
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